Tool Chain

Post-production Begins! I am only 1/2 through the interviews I plan to do; but with nearly 20 hours of interviews in the can, the time has come to get serious about post-production.

I have been syncing audio and picture, transcribing interviews, and bookmarking material for the trailer, promos, and Kickstarter video. (There, the cat is out of the bag!)

Anna Anthropy at Dorkbot CHI via D5100

 

 

 

 

 
I have a preliminary tool chain on place:

I am using Akimbo for bookmarking the interview audio. This allows me to listen to MP3s of each interview on an android device, bookmark them, and take brief notes. I can then reconcile this with the footage when I am at my editing station.

I am an open source kinda guy. As far as possible, I am working with free, (as in speech) tools. I am not fanatic about this however. If I need to purchase software to get a job done, I will; but I will always favor an open source solution for my needs.

Right now the suite of tools I am using consists of: Kdenlive for vidoe editing editing; Audacity and Ardour for audio mixing/cleanup; Gimp for image manipulation and color correction; Gimp and Inkscape for graphics; and many many other little utilites for various tasks.

The wonderful thing about working with Linux, is that so much of the work I need to do can be automated with scripts. I have writen scripts to wrap around ffmpeg to do transcoding and resolution shifting of the vidoe; extract MP3s for transcription; and even do background rendering. I use the Ubuntu Studio distrobution. The low-latency kernel makes working with audio and video painless. As I have gotten older, I apriciate the value of stability over having the most bleeding edge releases. As a result, in the last year or so, I stopped chasing the latest release, and settled on Ubuntu’s Long Term Support (LTS) (12.04 Precise┬áPangolin) as my OS of choice.

I may find in future that I need to accomidate the work flow of others, or that I just must have some feature only available in AfterEffects, of FinalCutPro. But for the time being. This tool chain suits me well.

The UK interview trip.

I have spent the last five days in England, conducting background interviews and shooting.

It continue to amaze me how willing people are to engage with me on the topic of gender and geekdom; and how much they have to say. More than once I have missed supper with my hosts, back in London, because an interview has gone on much longer than originally planned. The thoughtful input from those willing to talk on camera, and those that would rather not take such a public role, has been wonderful. I continue to discover on a daily basis how big a topic this is, and how deeply it touches our assumptions about gender and privilege.

Friday I went to the beautiful city of Bath to do an on camera interview with Cheryl Morgan. We talked about gender issues in gaming, science fiction, computer programing and publishing. Cheryl has fantastic insights on privilege, gender, and just about any thing else a geek might be interested in.

Cheryl writings at Cheryl’s Musings were an indispensable source for research, and one of the early inspirations for this movie.

I want to thank Mr. B’s Emporium of Reading Delights for hosting us. If you find yourself in Bath, you should check out this fantastic independent bookseller. While you are there, don’t miss the recycled Tin Tin comics papering the stairwell.

Monday I traveled down to Southampton. There I had a great on camera interview with Tab Kimpton. We talked web comics, cosplay, and much, much more.

Tab Kimpton
You need to check out his work.

I head back to the States on Friday. I will get in at least one more background interview before then, and perhaps even another on camera. Next stop will be the northeast United States in mid-October.

Anna Anthropy

I had the pleasure of filming Anna Anthropy at Dorkbot Chicago on April 5th.

Anna is an independent game developer and author of

    Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form

She creates and champions game development that embodies personal experience, and takes back authorship for all of us. Her message is powerful. I encourage you to get a copy of the book, and head over to her site to play the games.

I also got a chance to sit down with Anna for a one-on-one interview. Afterwards, she did me the kindness of signing my copy of her book with a whimsical call to action:

When you’re done making your movie, remember to make a game too!

I wan’t to thank Jason Soliday of Enemy Sound; and Jake Eliot and Jon Cates of Dorkbot for accommodating my filming on such short notice.

First Light!

I had a great on-camera interview with Robyn Carolyn Montague, Executive Director of TransHaven, in St. Louis. We had a wide ranging conversation about her work in aerospace engineering, and the role Science Fiction has played in her life. Robyn and I spoke off camera about Trans Equity advocacy, and the larger struggle for human rights. While I broke down the camera and lights, we mused about independent film-making and the digital technology that has made it so much more accessible.

It was a real joy visiting with Robyn; on camera, and off.

This was the first filming for TransGeek Movie! It went smoothly. I am pleased with both the technical and editorial quality of the material we recorded.